No UI for Managing Multiple Server Connection Profiles in Web Client
Players and developers using a private game server web client must manually edit a config.json file with server-side access to switch connection targets, making it cumbersome to alternate between environments like local dev and public servers. There is no in-browser mechanism to save, name, or switch between multiple server configurations, forcing users to maintain separate client installations or folders. This friction particularly affects onboarding for new players and limits the open-source client's flexibility as a shared, multi-server tool.
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