No heat-based production mechanics in Serpulo late-game
The Serpulo map in Mindustry lacks a heat transport and utilization system that would allow reactors to power factories through thermal energy. Players want a late-game heat network mechanic to add production depth and new tower options beyond the current resource-only flow.
Signal
Visibility
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Problem descriptions, scores, analysis, and solution blueprints may be updated as new community data becomes available.